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nevver:

Nathan Yoder
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aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
aurahack:

A greatly dramatized version of Ubisoft’s super-fun development choices.
It’s 2014, y’all. I can create robot ladies in Destiny. You can wear both genders’ clothing in the Saints Row games. Y’all had playable female characters in your multiplayer and you’re telling me now it’s too much work? For the protagonist of your story? On your dev team of several hundreds of people with nine studios working on it?
Ok. Sure, man.
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luz-sonriente:

Some film monsters by Greg Ruth
luz-sonriente:

Some film monsters by Greg Ruth
luz-sonriente:

Some film monsters by Greg Ruth
luz-sonriente:

Some film monsters by Greg Ruth
luz-sonriente:

Some film monsters by Greg Ruth
luz-sonriente:

Some film monsters by Greg Ruth
luz-sonriente:

Some film monsters by Greg Ruth
luz-sonriente:

Some film monsters by Greg Ruth
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Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far

Favorite Pottermore Artwork so far
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